Driving while rubbing against walls make the car lose speed. Wheelspin can't set the car straight when it's on its side.The camera tries to be more dynamic when the player is next to a wall, but that only causes more trouble.Small cars can be damaged much more easily.Opponents can repair and recover freely.Some graphical elements from the HUD are also changed. The fonts used differ greatly, specially scrollers.Lightning and shadows weren't implemented yet.The gameplay is quite different from the final version of Carmageddon II in several aspects. When the player presses Escape, the race is completed or the player gets wasted, some more information about the final release is shown. The race takes place on Max's Junkyard, and is the same race as Home Sweet Groan in the final version. The game starts with a warning that says: "PRE-RELEASE DEMO This is an early demo, the final version of Carmageddon II will feature many additional features, as well as increased hardware and software support." After a loading screen, another screen shows up that describes the controls (which cannot be changed). This version didn't include an installer, and the data files weren't encrypted. However, this version had been altered by Chevyll, but it can still reveal some changes from the final game. The information on this version is currently being discussed/improved.Īt some point, an alpha version of Carmageddon II has been placed online.
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